Burning Drifter: Don't Let Go
Sole Developer
A mobile infinite runner game with the added twist of having to physically move your phone in order to make tight turns.
This project was my first time programming a control scheme that used a gyroscope. The main challenge I encountered was publishing the game since this was my first time publishing in the Google Play Store
Oh Those Saxons!
Lead Programmer
A two-player co-op game in which both players must work together to defeat waves of enemies.
For this project, I worked with a team of three people. My task was to program both playable characters as well as the enemy AI and the wave system.
The main point of interest for this project is the fact that the team decided to incorporate and at times recreate visual bugs/glitches and incorporate them into the game's narrative because we thought it would be really funny.
This game was part of What the Jam?! 2023
The Depths
Role: Lead Programmer/VFX Programmer
A Puzzle game where the player is tasked with activating all the switches scattered around several islands in order to open a secret temple hidden under the water.
For this project, I worked with a team of five to bring this idea to life. I was in charge of the character controller for both the player character and the boat as well as all of the particle effects and animations seen throughout the game.
This game was part of the Global Game Jam 2023
I Need A Favor
Role: Sole Developer
A simulator game where the player takes the role of a flower shop owner who doubles as a hitman. They are tasked with finding and eliminating a person of interest.
For this project, I worked alone for the first time meaning I worked on everything. The most challenging parts of this game were the branching paths in the narrative that are affected by the dialogue choices the player makes.
This game was showcased at PR Comic Con 2022
Office MINGLE
Role: Project Manager/Programmer
An office Simulator game where the player takes the role of the owner of a company trying to decide if they should or should not commit to an expansion of the company which would lead to some serious changes the employees had to adapt to and a lot of money in the player's pocket.
The player would walk around the office asking their employees their opinion of the merger, but because everyone is always nice to the boss the player has the option to disguise themselves as an employee and get a different dialog from the other employees.
Managing this project was easy because this team had worked together several times before and already knew what each would have to do.
As the programmer, I was in charge of the dialogue system as well as the ability to change costumes and the effect it would have on the dialogue.
This project was made as part of the Global Game Jam 2022
Collaborative Educational Game 2021
Role: Programmer/Level Design
This project was a result of a collaboration between the La Universidad Interamericana de Puerto Rico recinto Bayamon and the organization Musifeliz.
For this project, students from the Videogame Design and Development bachelors program and the Microbiology bachelors program worked together to design and create a 3D 3rd person shooter game in which the player controls various white blood cells (In the form of spaceships) as they defend the host body from the invading Covid-19 virus.
My task was to help design 2 of the levels in the game as well as program the Covid-19 boss fights and enemy turrets.
Collaborative Educational Game Collection 2020
Role: Art Department Lead/Project Manager
This project was a result of a collaboration between the La Universidad Interamericana de Puerto Rico recinto Bayamon and the organization Musifeliz.
For this project, students from the Videogame Design and Development bachelors program and the Accounting bachelors program worked together to design and create a collection of 8 microgames each centered around a different aspect of accounting with the end goal of being used to help teach elementary school students about financing.
The financing students had to design each microgame and the videogame students had to develop them. My task was to organize both groups of students and establish a workflow that would allow the project to be finished in one month.
Development was rough given how many of the students that didn't have much experience in making games had to learn as they went under a tight deadline.
Bob's Space Adventure
Role: Project Manager/Programmer
For this project, the team decided to remake/reimagine our previous game "Spermman Adventures". Like its predecessor, it is a 2D platformer where the player has to collect treasures in order to proceed to the next level. What sets this apart from "Sperman" is the larger levels, more collectibles, and more hazards.
This project was made for the 2021 Global Game Jam. I organized the 4 team members, myself included, distributed each task, and monitored their progress to ensure the game could be finished before the deadline.
As a programmer, I worked on the various collectibles found throughout the game as well as the players' movement and parallax background.
Spermman Adventures
Role: Project Manager/Programmer
A platformer where the player is tasked with collecting the treasure at the end of each level all while avoiding various traps.
For this project, I organized a team of 4 developers, myself included, assigned each their respective task, and monitored their progress to ensure a smooth development cycle.
As the programmer of the team I worked on the various traps found throughout the game as well as the player movement.